At Qubit, we believe in rewarding players for their time, creativity, and skill. There are multiple ways to earn rewards/$QBIT/NFTs whether it’s with community contests or in game.
These have been described in detail throughout the wiki but here is a summary of all the methods:
- For every contest, a new blueprint contest theme is available to participate in. The top-voted creations win a share of the prize pool. Not only does this reward creativity, but it also provides a consistent opportunity to earn $QBIT. The winners are decided based on the player votes that is publicly visible. And each creation is unique thanks to our internal checks in the Creator Tool.
- The community contests are limited blueprints that won’t be available to create again. As each blueprint contains their own rig, animations and behavior, this can be a great opportunity to create and own a creation of these blueprints that can be in high demand in the game, and as a result, increase in value.
- There are limited amount (10.000) of voxel NFTs available in total and the more players join the Qubit ecosystem and make their own creations and participate in community contests, the higher demand will be on these Voxel nfts, resulting in a potential increase in value relatively quick. Also, because the minting is random, if you get a non-general or unique NFTs, you could trade this for a higher value than the minting itself as these are rare categories. (general drop rate 85%, non-general drop rate 12% and unique 3%).
- In the Intense Battle Royale mode, players have to pay a certain fee to participate in the game and the top 10% of the winners get this prize pool divided between them, the higher you rank in that game, the more % of the prize pool you get. Alongside the fee distribution, players also get spell and equipment NFTs based on their rank during that game. And as these NFTs can’t be bought in a centralized game shop, these are very rare. The participation fee is paid and won in $QBIT.
- Players will be able to have showdowns (1v1, 2v2, etc…) where they can choose their own stakes where the winner gets all. This can be NFT’s and/or $QBIT token.
5**. PVE:**
- Because all the spells and equipment in the economy of Qubit are earned through grinding and in-game rewards, by playing PvE and getting these NFT rewards, you could trade these with other players that don’t want to put in the effort like you. There will be no centralized shop where you can purchase these, only in-game and by trading with other players.
- Various modes reward the player not only with resources, in-game NFTs but also with $QBIT based on your quests, wins, events etc..
- Events with rewards. Such as Bounty Event where a volunteer takes a bounty on their head and where other players try to “hunt” them (if participating by paying $QBIT fee). If they survive long enough, they get $QBIT tokens of participation costs, if they hunted by other player, that player gets a portion of the pool.
- Timed events, such as Crate Drop Event where an announcement is made in the game and a crate slowly start dropping to the map. Starting from that moment, no respawning is possible in that server, there is an all out war and the last one standing, redeems the crate which includes $QBIT tokens and NFTs.
6. Secondary Marketplaces:
- There will be 2 secondary marketplaces:
- Resources (raw materials):
- This is where players can trade their gathered resources (self gathered or passively gathered by their passive Creation NFT).
- Traded with $QBIT
- In-game NFTs:
- This is where players can trade their in-game obtained NFTs
- These NFTs are obtained through rewards or by crafting them in the game